Birdie Bounce

Birdie Bounce is a great opportunity to practise your dexterity and trajectory calculation. In this game, players will take on the role of a professional golfer with a completely new style. You need to manoeuvre the ball over barriers to reach the final destination. A key highlight of the game is the stroke-based scoring system. Just like in real golf, your goal is to finish each level with as few shots as possible. Getting the ball into the hole in a single shot earns you a prestigious "hole in one". Conquer many exciting levels and get three brilliant golden stars!

FLOATING AMONG THE CLOUDS

In this game, the ball sits on a platform facing unpredictable terrain. To play, click and hold the ball using the left mouse button. A directional arrow will appear to help you determine the ball's path. To launch the ball, drag the mouse backward; the further you drag, the stronger the shot will be. Conversely, a short drag will move the ball more gently.

Changing environments

Birdie Bounce features five unique environments, each with ten levels, totalling 50 challenging trials. While the early levels in the sky and sea areas are relatively stable, you will notice a significant change in movement as you progress to the forest or outer space. In the outer space levels, the ball bounces much higher and is affected by low gravity, making it significantly more difficult to control.

How to shoot your ball

  • Click on the ball, drag backward, and move the mouse to determine the shooting angle and force.
  • Release the mouse to let the ball bounce toward the golf hole.

Tips to control

  • Observe the entire layout of the level before taking your shot.
  • Use just enough force to stop the ball at a strategic position, setting up a more favourable next shot.
  • You can bounce the ball off cliffs to reach the hole instead of always trying for a direct shot.
  • Collect stars along the way to unlock beautiful new ball types.
  • Don't be afraid to try again and again to find the most accurate shooting angle.

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